

- #MAC GAME STORE PROCESSING HOW TO#
- #MAC GAME STORE PROCESSING PLUS#
- #MAC GAME STORE PROCESSING DOWNLOAD#
- #MAC GAME STORE PROCESSING MAC#
Create a new macOS app in App Store Connect and select your new bundle identifier.
#MAC GAME STORE PROCESSING MAC#
Create a Mac App Store provisioning profile.Be sure to select your newly-created app identifier, certificates, and devices.


#MAC GAME STORE PROCESSING DOWNLOAD#
Create and download relevant provisioning profiles.Edit your app identifier and assign the container using the button next to the iCloud capability.(Optional) Create an iCloud container via the Identifiers section of the Certificates, Identifiers & Profiles page.You can find Mac UDIDs via the System Report feature.Add any test or development Macs you own in the Devices section of the Certificates, Identifiers & Profiles page.Use it to create and download certificates for:.Locally, create a Certificate Signing Request.Create certificates for your account in the Certificates section of the Certificates, Identifiers & Profiles page.Note: if you already have a working app identifier for an iOS version of your game, you can auto-generate a Mac identifier for it by selecting the “Mac” capability from the iOS app identifier’s settings.
#MAC GAME STORE PROCESSING PLUS#
Enable iCloud and Game Center capabilities, plus any others you want.Give your app a useful bundle ID like “ ”.Create your app via the Identifiers section of the Certificates, Identifiers & Profiles page.

#MAC GAME STORE PROCESSING HOW TO#
There are plenty of guides that show you how to do this, but for the sake of completion, here is a quick checklist of what you’ll have to do: The first step toward getting your game working with Apple services and up on the Mac App Store is configuring your app in Apple’s backend. Setting up your Mac app in the Apple developer portal This guide will cover both how to integrate your Mac game with Apple services and how to package your game for the Mac App Store. Over the last few months, I accidentally became an expert on integrating Unreal games with Apple services on Mac, and I’d like to get all that knowledge out there so you don’t have to piece it together yourself. Until recently, targeting your Unreal game to the Mac App Store was a much less common use case.įortunately, anyone can manually work around these feature gaps. The bad news is that the same support isn’t built-in for builds targeting macOS. You’ll be happy to learn Unreal supports Game Center and iCloud for iOS targets out of the box.
