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Mac game store processing
Mac game store processing







mac game store processing
  1. #MAC GAME STORE PROCESSING HOW TO#
  2. #MAC GAME STORE PROCESSING PLUS#
  3. #MAC GAME STORE PROCESSING DOWNLOAD#
  4. #MAC GAME STORE PROCESSING MAC#

Create a new macOS app in App Store Connect and select your new bundle identifier.

#MAC GAME STORE PROCESSING MAC#

Create a Mac App Store provisioning profile.Be sure to select your newly-created app identifier, certificates, and devices.

mac game store processing mac game store processing

  • Create a Mac Development provisioning profile.
  • #MAC GAME STORE PROCESSING DOWNLOAD#

    Create and download relevant provisioning profiles.Edit your app identifier and assign the container using the button next to the iCloud capability.(Optional) Create an iCloud container via the Identifiers section of the Certificates, Identifiers & Profiles page.You can find Mac UDIDs via the System Report feature.Add any test or development Macs you own in the Devices section of the Certificates, Identifiers & Profiles page.Use it to create and download certificates for:.Locally, create a Certificate Signing Request.Create certificates for your account in the Certificates section of the Certificates, Identifiers & Profiles page.Note: if you already have a working app identifier for an iOS version of your game, you can auto-generate a Mac identifier for it by selecting the “Mac” capability from the iOS app identifier’s settings.

    #MAC GAME STORE PROCESSING PLUS#

    Enable iCloud and Game Center capabilities, plus any others you want.Give your app a useful bundle ID like “ ”.Create your app via the Identifiers section of the Certificates, Identifiers & Profiles page.

    mac game store processing

  • Join the Apple Developer Program (this costs a yearly $99 fee).
  • #MAC GAME STORE PROCESSING HOW TO#

    There are plenty of guides that show you how to do this, but for the sake of completion, here is a quick checklist of what you’ll have to do: The first step toward getting your game working with Apple services and up on the Mac App Store is configuring your app in Apple’s backend. Setting up your Mac app in the Apple developer portal This guide will cover both how to integrate your Mac game with Apple services and how to package your game for the Mac App Store. Over the last few months, I accidentally became an expert on integrating Unreal games with Apple services on Mac, and I’d like to get all that knowledge out there so you don’t have to piece it together yourself. Until recently, targeting your Unreal game to the Mac App Store was a much less common use case.įortunately, anyone can manually work around these feature gaps. The bad news is that the same support isn’t built-in for builds targeting macOS. You’ll be happy to learn Unreal supports Game Center and iCloud for iOS targets out of the box.

  • Apple Arcade requires Game Center and iCloud as part of its promise of cloud saves accessible across devices.
  • Using iCloud or Game Center to handle things like leaderboards and cloud saves means you can rely on free, trusted, first-party services rather than integrating third-party infrastructure into your app.
  • On the Mac App Store, your game can organically reach players who aren’t plugged into more games-focused digital stores.
  • There are good reasons why anyone targeting a Mac release should consider doing this: To release Dodo Peak on Apple Arcade, we had to integrate with Apple’s Mac App Store ecosystem along with Apple services like iCloud and Game Center. One of the main selling points for Apple Arcade is that games work across all devices, including Macs. We’re the creators of Dodo Peak, a modern take on beloved arcade platformers from the 1980s.Įarlier this year, we had the privilege of releasing Dodo Peak as one of the launch titles on Apple’s new Arcade subscription service. By Moving Pieces Interactive Technical Director Kyle Erf Hi, folks! I’m Kyle Erf, the technical director at Moving Pieces Interactive, a small studio in Brooklyn, New York.









    Mac game store processing